Elder Scrolls IV: Oblivion
Sequel to hit 2002 RPG Morrowind, Elder Scrolls IV: Oblivion exploits the potential of Xbox 360 beyond the hilt.
Imagine the thematic depth and intricate storyline of the original game, with the ability to navigate for miles in any direction, over hills and dales, in castles and across chasms, wielding spells and swords and building up your character into a worthy adversary for the angriest daedroth. Cras at lorem ac nisl placerat vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. In sollicitudin facilisis lacus, non ultrices turpis blandit ac.Sed vel eros sed dui rutrum tristique. Sed non nibh neque.
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|Trollface||Lost for hours, days, and months pursuing endless side quests. How much content and entertainment value can one game provide? Bethesda has answered the question in this landmark release. RPGs, you will be judged by this. more|
|Bugbite||Awesome voice acting in this seemingly endless game. OK, the many thousands of villagers started to sound like the same yokel after a while, but who can complain? The chance to chat with Sean Bean and Patrick Stewart did not go amiss and propelled me through the main storyline. more|
|tonerow||I love to fight. Games that are too easy bore me. Thus it was exciting to find a title where the level of opponents and my own skills progressed as I earned new skills and weapons. more|
|Janet||Adaptivity is always once of my main concerns as I play an RPG – how many paths are provided for users? Ideally you can travel multiple paths through the game, playing it hundreds of different ways. For practical considerations, however, many games punt on true adaptivity. more|